you've mastered it!!
I remember a while ago, playing and reviewing your other Raiden IIS - Part A title. Saying how the 'purple' weapon wasn't like it was in the arcades but you compensated well. Your reply was that it was SHOCKINGLY DIFFICULT (as I could imagine) to program such a weapon... now just some months down the track HERE YOU ARE!!!!
From a creative point of view... it's not original.. but that wasn't the point here... it was merely the achievement of something remarkable in terms of programming! I CAN'T BELIEVE YOU DID IT!!
P.S. Only thing is mayb some of the bg's were a lil 'rushed' and that it was a bit too easy.
Too bad you're not making an 'Ikaruga' game for flash... you heard of that game b4? hahaah
Thanks a lot. ^ ^ The plasma script took me one week of experiment and glitch-fixing, and I guess it payed off at the end. Lol memories. =D
About the backgrounds, I can make them as beautiful as I want, but the limitation is the demand on CPU. Flash overreacts to intensive graphics (you must've experienced this - Takamori legend!) and generally slows down the game, so I optimised them.
As you realised, I guess I've mastered my 2D shoot-em-up skills (finally!). Next game I'll do might be rpg, action, puzzle... well I don't know yet!
good ol shit
haha i was so shocked when i read that this was a remake of the classic kung fu game...cuz i loved it so much! hahah in fact when i was playin some flash fighting games a few months ago, i was thinking...man...some1 needs to make a flash version of kung fu! haha
the AI isn't 100% as the original..but u can't really lose pnts for that cuz i mean...they're nintendo and u can't mimic their game physics exactly.
the game was damn hard...partly cuz i'm shit (i clocked nintendo version tho) but its cool anyway
i liked the addition of a super...nice!...wot button do u press? NR1? wtf is that?
I like ur tutorial, intro etc...
I understand that you were going for the same look as the old nintendo game, but me, i'm not a big fan of sprite movies, I always want the graphics to be improved. So, i would've liked to see these graphics improved alot, like..bring the game into the 21st century.
anyway..fantastic stuff...im realli glad you made it
gotta show all my friends! ahha
great game but needs improvement
right now im on lvl 24 and writing this review while watching my auto-defense do my work for me = )
most ppl have already mentioned that its too easy but also addictive and fun....i'll discuss the things that would make this even better!
- the start needs more enemies. when u said it started off slow...i didn't know u meant kill 1 person every 5 secs...that's just shocking. almost made me quit the game.
- cursor needs to b diff color cuz when u're trying to shoot those guys on the canons u can't see where ur cursor is
- u shud b able to upgrade ur shooting power...like...u know..have a more powerful gun so u dun have to press 20 times just to kill the tank. i dun wanna stuff up my new mouse as i did my old 1 from clicking too much = )
- u should b able to press 'R' on ur keyboard to reload
- the tanks shud shoot while driving up to ur castle thing, not only when they reach within a close distance
- have planes come in and attack ur base as well
- ability to plant land mines, u'll have to buy them of course, and keep re-planting them as they get used up (shud b used in conjuction with the enemy planes)
i played ur older version, and this isn't that much of an update, although u said there's hidden bug fixes or among other things. if u keep updating it with 1 game each time you're gonna have like 10 versions of the game. maybe you just want immediate feedback and bug reports b4 u continue...but for our sake u should prob just hold out and instead of releasing 1 new game, release 3 and THEN run a usability test. I think the ideas behind the games are quite good, and like i said...there's heaps of potential for the game to not be good, but great!
every1 will tell u to improve on the graphics to make it a lil easier on the eyes - no one likes to see atari graphics on their computer.
ok, ill work on just updateing this file and not new submissions.
just wanted to say thanx for compiling this tutorial, even tho i already know most of the stuff u put in. i found the sounds links u provided and sound packages very useful tho = )
gave u a 5!
i think this game is extremely cool!
the weapons aren't exactly like the game but they're close enough to it. it still makes for a great game anyhow, just maybe the auto fire should b quicker...more frequent...cuz in a real game, u dun press the fire button once every 3 secs = )
other than that i think it's remarkable how u managed to mimic the real game so closely.
Yeah, the weapons are impossible to imitate exactly. >_< Especially the plasma ray, I don't have a single clue of how to make it sway about and lock onto targets! (Not mentioning increasing its thickness and ability to tie knots when it upgrades!)
I had no idea the full capabilities/potential of flash, until I played this game! I thought flash was u know...an animating program...with some action scripting here and there but omg..this game is incredible! I noticed you're the author of Final Fantasy A+, two thumbs up mate, two thumbs up!
Only gripe, should've come with sound, i couldn't be bothered typing in the address of my mp3's.
Still gave it a 10!
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